After around 7 months of work, I have released FlyBy onto the Google Play Store! Check it out!
FlyBy is an exciting, fast paced, arcade style mobile game with a variety of exciting obstacles and challenges to complete! With randomly generated levels and online leader boards powered by Google Play. FlyBy offers many hours of plane flying fun! We hope you will enjoy playing and share our game with your friends!
Collect coins to buy power ups and upgrades in the in game store
Randomly generated caves and levels for endless game play
Many different exciting obstacles to avoid and fly through
Online leader-board powered by Google Play Services
Thrilling challenges to complete
Working on FlyBy has been a long and at times challenging project. When I began the game I was just trying to make something small I could get done in a weekend. I made a little engine using LibGDX and put together a very rough prototype. After showing the prototype to Liam Bower we decided to work together (him doing art and me doing programming) and turn it into a full game. Our main goal always being to create a finished, released game. We figured it would take about a month to do. In reality it took us closer to 7. Along the way Luke Avery began doing small contributions on and off, mainly working on the in game menus, working with Liam to make them look the way Liam envisioned, while I worked on most the engine and core game play elements of the game. Adam Brown generously composed a few sound tracks and created some sound effects for the game as well.
Time lapse video of key versions of FlyBy’s development
There was a range of challenges I had to overcome during the development, such as the procedural generation of the caves, game design decisions, performance optimization to improve the speed the game ran, integrating the Google Play Services into the game and countless other difficulties. Each challenge forced me to learn a lot about a wide range of topics.
FlyBy grew into a bigger project than I could have ever imagined when I started working on it, and I am proud of the way its turned out and the work everyone involved contributed to the game. So please, give it a go!